Syunsuke Mizuno

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This paper proposes an artificial intelligence algorithm that uses the k-nearest neighbor algorithm to predict its opponent's attack action and a game simulator to deduce a countermeasure action for controlling an in-game character in a fighting game. This AI algorithm (AI) aims at achieving good results in the fighting-game AI competition having been(More)
This study proposed a design database consisting of creative and noncreative designs for creative research and discussed the correlation between creative assessment and brain activities using fMRI. We answered the following two research questions: which brain areas are activated when assessing creative designs in contrast to noncreative designs and does(More)
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