• Publications
  • Influence
Diegetic cues for guiding the viewer in cinematic virtual reality
Cinematic Virtual Reality has been increasing in popularity in the last years. Watching 360° movies with a Head Mounted Display, the viewer can freely choose the direction of view, and thus theExpand
  • 19
  • 3
  • PDF
Guiding the Viewer in Cinematic Virtual Reality by Diegetic Cues
Cinematic Virtual Reality has been increasing in popularity the last years. Watching 360° movies with a Virtual Reality device, viewers can freely choose the viewing direction, and thus the visibleExpand
  • 16
  • 1
  • PDF
GazeRecall: Using Gaze Direction to Increase Recall of Details in Cinematic Virtual Reality
In this work, we show how the use of flickering in Cinematic Virtual Reality (CVR) content can not only guide the user's attention, but also significantly improve recall of details. The findings areExpand
  • 10
  • 1
  • PDF
Guidance in Cinematic Virtual Reality-Taxonomy, Research Status and Challenges
In Cinematic Virtual Reality (CVR), the viewer of an omnidirectional movie can freely choose the viewing direction when watching a movie. Therefore, traditional techniques in filmmaking for guidingExpand
  • 14
  • 1
  • PDF
Positioning of Subtitles in Cinematic Virtual Reality
Cinematic Virtual Reality has been increasing in popularity in recent years. Watching 360◦ movies with a head mounted display, the viewer can freely choose the direction of view and thus the visibleExpand
  • 2
  • 1
  • PDF
Social Viewing in Cinematic Virtual Reality: Challenges and Opportunities
Cinematic Virtual Reality (CVR) has been increasing in popularity in the last years. However, viewers can feel isolated when watching 360° movies with a Head-Mounted Display. Since watching movies isExpand
  • 6
  • 1
  • PDF
Camera Heights in Cinematic Virtual Reality: How Viewers Perceive Mismatches Between Camera and Eye Height
When watching a 360° movie with Head Mounted Displays (HMD) the viewer feels to be inside the movie and can experience it in an immersive way. The head of the viewer is exactly in the same place asExpand
  • 2
  • 1
  • PDF
Dynamic Subtitles in Cinematic Virtual Reality
Cinematic Virtual Reality has been increasing in popularity in recent years. Watching 360° movies with a Head Mounted Display, the viewer can freely choose the direction of view, and thus the visibleExpand
  • 18
  • PDF
Spatial statistics for analyzing data in cinematic virtual reality
Cinematic Virtual Reality has been increasing in popularity over the last years. Watching 360° movies with head mounted displays, viewers can freely choose the direction of view, and thus the visibleExpand
  • 4
  • PDF
The impact of camera height in cinematic virtual reality
Watching a 360° movie with Head Mounted Displays (HMDs) the viewer feels to be inside the movie and can experience it in an immersive way. The head of the viewer is exactly in the same place as theExpand
  • 4
  • PDF