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An Augmented Virtual Environment (AVE) fuses dynamic imagery with 3D models. The AVE provides a unique approach to visualize and comprehend multiple streams of temporal data or images. Models are used as a 3D substrate for the visualization of temporal imagery, providing improved comprehension of scene activities. The core elements of AVE systems include(More)
We present a real-time hybrid tracking system that integrates gyroscopes and line-based vision tracking technology. Gyroscope measurements are used to predict orientation and image line positions. Gyroscope drift is corrected by vision tracking. System robustness is achieved by using a heuristic control system to evaluate measurement quality and select(More)
Developing Augmented Reality systems that work outdoors, rather than indoors in constrained environments, will open new application areas and motivate the construction of new, more general tracking approaches. Accurate tracking outdoors is difficult because we have little control over the environment and fewer resources available compared to an indoor(More)
Figure 1: Tracking and annotating an object using graph cut segmentation. A building sign on the USC campus is first detected using simple recognition, after which no additional information is needed. As the camera moves, we segment and track the sign through significant scale and orientation changes, rendering an annotation above it. This example(More)
The biggest single obstacle to building effective augmented reality (AR) systems is the lack of accurate wide-area sensors for trackers that report the locations and orientations of objects in an environment. Active (sensor-emitter) tracking technologies require powered-device installation, limiting their use to prepared areas that are relatively free of(More)