Sushil Bhakar

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In this paper, we present a new geometry compression technique particularly suitable for 3D mesh models of engineering class – architectural models, machine plants, factories, etc. We observe that such models have a number of repeating features at various levels of granularity. In most of the widely available models in this class, the geometric description(More)
In this paper we present a new technique for rendering very large datasets representing point-sampled surfaces. Rendering efficiency is considerably improved by using stochastic sampling that is controlled using various object and view dependent image space properties. Most of the current rendering algorithms simplify the model in a preprocessing step(More)
The research discussed in This work focuses on the development of interactive methods to image and analyze the surface designs of cultural artifacts and the generation of new designs. The project is interdisciplinary and uses methodologies from aesthetic and cultural inquiry, mathematics and computer science. The results of the research are obtained by(More)
Point sampled geometry has recently gained significant interest due to the tremendous advances in the technology of 3D scanning and the representational simplicity afforded by avoiding any need for explicit connectivity information. Their use in creating highquality rendered images is however still limited. Till date, most renderings of point sampled(More)
Point sampled surface models are gaining tremendous popularity in 3D gaming and cinema due to the recent advances in 3D object scanning technology. Splatting is the standard technique used for rendering mainly to ensure the absence of holes due to inadequate sampling, and the need for visual smoothness in the final rendered image. Since a pixel may be(More)
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