Susanne Seitinger

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We explore how an interactive pathway impacts children's play patterns in outdoor playgrounds. The paper describes our experience designing and testing the prototype at various stages of development with twenty children age three to five enrolled in a preschool childcare center. We provide examples of the children's diverse play patterns and conclude with(More)
Urban environments are increasingly filled with digital display systems that are inflexible, flat, bounded, high-resolution, and unresponsive. In this paper, we explore the potential of physically instantiated pixels that enable flexible, reconfigurable, unbounded, low-resolution, and responsive urban displays. Urban Pixels are nodes in a wireless network(More)
"Light bodies" are mobile and portable, hand-held lights that respond to audio and vibration input. The motivation to build these devices is grounded in a historical reinterpretation of street lighting. Before fixed infrastructure illuminated cities at night, people carried lanterns with them to make their presence known. Using this as our starting point,(More)
Animated artifacts require many different electronic and mechanical components as well as appropriate drive software. This complexity has led to a kit-of-parts thinking in designing robotic assemblies. For example, Dynamixel or Lego Mindstorms provide designers, enthusiasts and children standard components from which they can assemble a multitude of(More)
Child-computer interaction designers are increasingly concerned with developing technologies that support and encourage physical activity in children in everyday indoor and outdoor settings. This trend mirrors commercial developments towards so-called exertion interfaces like the Nintendo®Wii#8482; that require full-body engagement. Physical health(More)
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