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We report on our efforts to prepare Ada and Grace, virtual guides in the Museum of Science, Boston, to interact directly with museum visitors, including children. We outline the challenges in extending the exhibit to support this usage, mostly relating to the processing of speech from a broad population, especially child speech. We also present the(More)
or more than a decade, we have been building virtual humans (VHs) at the University of Southern California (USC) Institute for Creative Technologies. Ultimately we want to be able to create virtual humans that look, communicate , and behave like real people as much as possible. Specifically, these characters would be autonomous, thinking on their own,(More)
We describe Coach Mike, an animated pedagogical agent for informal computer science education, and report findings from two experiments that provide initial evidence for the efficacy of the system. In the first study, we found that Coach Mike's presence led to 20% longer holding times, increased acceptance of programming challenges, and reduced misuse of(More)
Subsequent to receiving aversive classical conditioning, which led to a decelerative heart rate (HR) conditioned response (CR) and a pressor-depressor blood pressure (BP) CR, three separate groups of restrained rats received intravenous infusion of sodium nitroprusside (40 micrograms/mg/min) to lower baseline BP, phenylephrine (17 micrograms/mg/min) to(More)
A group (N = 8) of restrained, baroreceptor denervated rats and a sham-operated-control group (n = 8) received discriminated classical conditioning consisting of 30 reinforced trials in which a CS+ was paired with an electric shock US and 30 non-reinforced trials in which a different CS (CS-) was presented alone. The control group displayed a decelerative(More)
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