Surachai Suksakulchai

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This paper proposes a simple method for localization using an electronic compass. Electronic compasses are often used to detect the heading of mobile robots. However, electronic compasses have one drawback when used inside a building: they can easily be disturbed by electromagnetic sources (e.g., power lines) or large ferro-magnetic structures (e.g.,(More)
This paper describes how fuzzy control can be applied to a sonar-based mobile robot. Behavior-based fuzzy control for HelpMate behaviors was designed using sonar sensors. The fuzzy controller provides a mechanism for combining sensor data from all sonar sensors which present di®erent information. The behavior-based approach is implemented as an individual(More)
Blind face some problems and difficulties such as chances to learn, practice, and communicate as same as normal persons do, so they are in the worst situation than they should be. This is because experts and media are not enough or even lack. As a result, there is a need to develop instrument for creating instruction media to blind learner. Thus, the(More)
This paper introduces the background, the main contents and the knowledge structure of the interactive multimedia courseware for the hearing impaired students in vowel training. This paper focuses on the basic ideas of the courseware design and development, such as the elements of teaching system, the design of system architecture, the analysis and(More)
support early literacy learning for ethnic minority children is presented in this paper based on reliable literature reviews for educators to necessary understanding in four main categories including multimedia design, interface design, learning design, and cultural design. Moreover, this paper shows how they combined to provide an interactive storybook(More)
The purpose of the study reported on in this paper was to design and test multimedia for deaf and hard of hearing (DHH) learners. The study focused on counting, addition and subtraction with grade one (age 7) DHH learners in Thailand. The multimedia created for the study was informed by design considerations for DHH learners of arithmetic and aimed to(More)
The purposes of this research were to develop interactive virtual reality museum for material packaging. This museum was to be considered as a learning instruction resource outside class to solve the issue of insufficient time in class. The instructors encouraged learners to build up the knowledge by themselves via active learning activities. The sampling(More)
The DAISY Talking Book, like analog talking books, renders the audio in human or synthetic voice. Additionally, the DAISY Talking Book can contain image files, text files, and navigator capability that offering a wide range of features in order to provide services to a broader audience, including deaf and hearing impaired people. However, the cost(More)
The purposes of this research were to develop online collaborative learning with the application of knowledge management and virtual reality technology for the course in packaging design in order to find solutions to the issues of insufficient time spent for instruction in classroom, resulting in lack of proper practice, and paper waste for the design,(More)