Sumana Gupta

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In this paper, a new algorithm is proposed for fast kernel density estimation (FKDE), based on principal direction divisive partitioning (PDDP) of the data space. A new framework is also developed to apply FKDE algorithms (both proposed and existing), within nonparametric noncausal Markov random field (NNMRF) based texture synthesis algorithm. The goal of(More)
Colorization is a computer-aided process of adding color to a grayscale image or video. The task of colorizing a grayscale image involves assigning three dimensional (RGB) pixel values to an image which varies along only one dimension (luminance or intensity). Since different colors may have the same luminance value but vary in hue or saturation, mapping(More)
Markov random field (MRF) based sampling method is popular for synthesizing natural textures. The main drawback of the synthesis procedure is the large computational complexity involved. In this paper, we propose an approximation of the conditional density description for the reduction of computational complexity required in sampling texture pixels from the(More)
In thiswork, anewalgorithm isproposed for fast estimationofnonparametricmultivariate kernel density, based on principal direction divisive partitioning (PDDP) of the data space.The goal of the proposed algorithm is to use the finite support property of kernels for fast estimation of density. Compared to earlier approaches, this work explains the need of(More)
Video decomposition into visually similar part and feature part has gained considerable importance due to its applications in different fields of video processing. Some of the diverse problems that can be handled using this decomposition technique are- background estimation, motion saliency detection, single object tracking, multiple object tracking,(More)
Transform coding is one of the most popular image compression techniques. However in these transformations, the image is divided into sub-blocks and each block in transformed individually. This introduces boundaries called blocking artifacts along the edges of these blocks. In this paper, we have discussed a spatial filtering method for reducing the(More)
Shot and scene boundary detection is a primary and an important step towards all the video condensation techniques. In this paper a simple but automatic and efficient scene and shot boundary detection is proposed based on energy minimization approach. A shot differs in its background from another. The background has a temporal continuity throughout the(More)