Sugeng Rianto

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—A computation of a 3D fluid flow simulation for virtual environment with user interaction can be a non-trivial issue. This is especially how to reach good performances and balancing between visualization, user feedback interaction, and computations. In this paper, we describe our approach of computation methods based on parallel programming on a GPU. The(More)
Visualisations and computations of a real time fluid dynamic rendering have always been a fascinating research topic in the field of computer graphics. However most existing virtual realities surgery simulators tend to avoid the fluid dynamic model involvement in their system. This is due to the fact that real time fluid dynamic visualisation is(More)
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