Su Li Chai

We don’t have enough information about this author to calculate their statistics. If you think this is an error let us know.
Learn More
This study employed the uses and gratifications approach to examine children's choice of gaming genres. The measure of prosocial behavioral tendency was used as an approximation of a child's offline gratification, and this was related to the exposure to three different genres of games (violent, aggressive and prosocial). The influence of education level was(More)
  • 1