Steven Zoraster

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Developing practical computer programs to impose geologic interpretations an computer-generated contours has proven to be difficult. Today, complex data transformation, tedious contour editing, or both are used to achieve that goal. This paper introduces a new program for incorporating high-quality geologic interpretations into computer contouring. The(More)
A new algorithm for contouring Digital Terrain Models is presented. This algorithm adapts itself to the terrain so that the number of points required to represent a contour is a function of the roughness of the local terrain and the degree of smoothness requested by the user. This algorithm avoids two of the most noticeable difficul ties encountered in(More)
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