Steven J. Mead

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Copyright © 2005 IEEE. This material is posted here with permission of the IEEE. Such permission of the IEEE does not in any way imply IEEE endorsement of any of Teesside University's products or services. Internal or personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or(More)
In recent years, several paradigms have emerged for interactive storytelling. In character-based storytelling, plot generation is based on the behaviour of autonomous characters. In this paper, we describe user interaction in a fully-implemented prototype of an interactive storytelling system. We describe the planning techniques used to control autonomous(More)
Interacting Storytelling systems integrate AI techniques such as planning with narrative representations to generate stories. In this paper, we discuss the use of planning formalisms in Interactive Storytelling from the perspective of story generation and authoring. We compare two different planning formalisms, Hierarchical Task Network (HTN) planning and(More)
In this paper, we describe a method for implementing the behaviour of artificial actors in the context of interactive storytelling. We have developed a fully implemented prototype based on the Unreal TournamentTM game engine, and carried experiments with a simple sitcom-like scenario. We discuss the central role of artificial actors in interactive(More)
In this paper we describe a fully implemented prototype for interactive storytelling using the UnrealTM engine. We describe the important mechanisms involved in the variability of plot instantiations, within a scenario of sitcom genre. We also provide an evaluation of the concepts of how the dynamic interactions between agents and/or the user influence the(More)
Marc Cavazza (1), Olivier Martin (2), Fred Charles (1), Xavier Marichal (3) and Steven J. Mead (1) (1) School of Computing and Mathematics, University of Teesside, Middlesbrough, TS1 3BA, UK. (2) Laboratoire de Télécommunications et Télédétection, Université catholique de Louvain, 2 place du Levant, 1348 Louvain-la-Neuve, Belgium. (3) Alterface, 10 Avenue(More)
In this paper we describe a fully implemented prototype for interactive storytelling using the UnrealTM engine. We describe the important mechanisms involved in the variability of plot instantiations, within a scenario of sitcom genre. We also provide an evaluation of the concepts of how the dynamic interactions between agents and/or the user influence the(More)