Steven A. Gordon

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This paper presents an analysis of the dialogue structure of actual human-computer interactions. The 141 dialogues analyzed were produced from experiments with a variable initiative spoken natural language dialogue system organized around the paradigm of the Missing Axiom Theory for language use. Results about utterance classification into subdialogues,(More)
SUMMARY Appel and Jacobson 1 presented a fast algorithm for generating every possible move in a given position in the game of Scrabble using a DAWG, a finite automaton derived from the trie of a large lexicon. This paper presents a faster algorithm that uses a GADDAG, a finite automaton that avoids the non-deterministic prefix generation of the DAWG(More)
As with human-human interaction, human-computer dialog will contain situations where there is miscom-munication. This paper describes phenomena observed in the handling of miscommunication by an experimental spoken natural language dialog system capable of variable initiative behavior, the Circuit Fix-It Shop. In general, the 141 dialogs obtained from human(More)
OBJECTIVES (1) To describe the benefits of the minimally invasive punch technique without soft tissue reduction (PT) for the placement of percutaneous osseointegrated auditory implants. (2) To compare and contrast techniques and outcomes from PT with the linear technique with soft tissue reduction (LT). STUDY DESIGN Case series with chart review SETTING(More)
BACKGROUND Critical care pathways (CCPs) are implemented within health care systems as a means to systematically decrease resource utilization, whereas maintaining a high level of care for patients with a specific diagnosis. Previous studies have shown equivocal results for CCPs in head and neck cancer surgery. METHODS We conducted a systematic review(More)
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