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Virtual space in this document is defined as a computer generated, visually dimensional environment traversable by a user. Virtual space is capable of supporting both work and play. Work and play place different design objectives upon a virtual space. In this document, work takes on the functional imperative of efficient task completion. Play is loosely(More)
Desks within a virtual 3D classroom do not provide support for the learner's body in the real, physical world. Virtual desks do not support books, cups of coffee, or offer a surface to write on. The model of a desk is a work of fiction and implies other fictional and perhaps problematic actions. For example, is a virtual desk that supports a virtual cup of(More)
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