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—Monte Carlo Tree Search (MCTS) is a recently proposed search method that combines the precision of tree search with the generality of random sampling. It has received considerable interest due to its spectacular success in the difficult problem of computer Go, but has also proved beneficial in a range of other domains. This paper is a survey of the(More)
—This paper introduces bitwise-parallel reduction (BPR), an efficient method for performing connection tests in hexagonal connection games such as Hex and Y. BPR is based on a known property of Y that games can be reduced to a single value indicating the fully-connected player (if any) through a sequence of reduction operations. We adapt this process for(More)
We study how to build software which can take on some of the creative responsibility in arts and science projects. To this end, we have built and experimented with various software systems which can: form theories and make discoveries about domains of pure mathematics; help video game designers build games; generate abstract and representational art; and(More)
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