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In the nanoscale regime, the double-gate MOSFET can provide superior short-channel behavior. For this structure, device scaling issues are explored. Gate length scaling will be limited by the ability to control off-state leakage current due to quantum tunneling and thermionic emission between the source and drain as well as band-to-band tunneling between(More)
— We have investigated circuit options to surpass the 1-V power-supply limitation predicted by traditional scaling guidelines. By modulating the body bias, we can dynamically adjust the threshold voltage to have different on-and off-state values. Several dynamic threshold voltage MOSFET (DTMOS) logic styles were analyzed for ultralow-power use—from 1.5 down(More)
This report reviews the evidence for the types of human rights violations experienced by people with mental and psychosocial disabilities in low-income and middle-income countries as well as strategies to prevent these violations and promote human rights in line with the UN Convention on the Rights of Persons with Disabilities (CRPD). The article draws on(More)
To understand the role of Ras-MAPK (mitogen-activated protein kinase) in trophic factor withdrawal- and oxidative stress-induced apoptotic cell death processes, undifferentiated rat pheochromocytoma PC12 cells and a PC12 variant cell line stably expressing the Ras dominant-negative mutant (M-M17-26) were subjected to serum withdrawal in the absence or(More)
Fluctuations in intrinsic linear V<inf>t</inf>, free of impact of parasitics, are measured for large arrays of NMOS and PMOS devices on a testchip in a 150nm logic technology. Local intrinsic &#963;V<inf>T</inf>, free of extrinsic process, length and width variations, is random, and worsens with reverse body bias. Although the traditional area-dependent(More)
— Computer games, predominantly a form of interactive entertainment, have been repurposed for game-based learning in recent years. Many studies have presented the educational value that computer games possess with evidence that supports the positive experiences of game-based learning. Game-based learning could be an invaluable learning approach for the 21(More)
Digital games are no longer used solely as a form of entertainment. Such forms of interactive content have extended their application to areas such as advertising, simulation, training and even education. In this paper we present our description of games for learning and explain the various terminology used in the literature. We also discuss the learning(More)
Game-based learning (GBL) combines pedagogy and interactive entertainment to create a virtual learning environment in an effort to motivate and regain the interest of a new generation of 'digital native' learners. However, this approach is impeded by the limited availability of suitable 'serious' games and high-level design tools to enable domain experts to(More)