Learn More
Previous vection research has tended to minimise visual-vestibular conflict by using optic-flow patterns which simulate self-motions of constant velocity. Here, experiments are reported on the effect of adding 'global-perspective jitter' to these displays--simulating forward motion of the observer on a platform oscillating in horizontal and/or vertical(More)
During self-motions, different patterns of optic flow are presented to the left and right eyes. Previous research has, however, focused mainly on the self-motion information contained in a single pattern of optic flow. The present experiments investigated the role that binocular disparity plays in the visual perception of self-motion, showing that the(More)
This paper discusses four major challenges facing modern vection research. Challenge 1 (Defining Vection) outlines the different ways that vection has been defined in the literature and discusses their theoretical and experimental ramifications. The term vection is most often used to refer to visual illusions of self-motion induced in stationary observers(More)
Both coherent perspective jitter and explicit changing-size cues have been shown to improve the vection induced by radially expanding optic flow. We examined whether these stimulus-based vection advantages could be modified by altering cognitions and/or expectations about both the likelihood of self-motion perception and the purpose of the experiment. In(More)
This study examined the role of eccentric gaze dynamics in the generation of visual illusions of self-motion (i.e., vection). In Experiment 1, observers maintained their gaze either upward, downward, leftward, or rightward with respect to the center of a radially expanding optic flow pattern, which simulated forward self-motion in depth through a 3D cloud(More)
Palmisano et al (2000 Perception 29 57-67) found that adding coherent perspective jitter to constant-velocity radial flow improved visually induced illusions of self-motion (vection). This was a surprising finding, because unlike pure radial flow, this jittering radial flow should have generated sustained visual--vestibular conflicts--previously thought to(More)
BACKGROUND The current study investigated the effects that vertical display oscillation had on the development of both vection and simulator sickness. METHODS There were 16 subjects who were exposed to optic flow displays which simulated either: 1) constant velocity forward self-motion (pure radial flow); or 2) combined constant velocity forward and(More)
In this study we examined the effects of simulated horizontal and vertical viewpoint jitter on the vection and postural sway induced by radial patterns of optic flow. During each trial, observers were exposed sequentially to 20 s periods of radially expanding flow, radially contracting flow, and static visual scenes. For half the trials, simulated viewpoint(More)
Recent studies have shown that the vection in depth experienced by stationary observers viewing constant velocity radial flow can be enhanced by adding simulated viewpoint jitter/oscillation. This study examined the effect of manipulating visual-vestibular conflict on the perceived strength and speed of vection in depth. Four conditions were examined: (i)(More)
In this study, we examined the effects of different gaze types (stationary fixation, directed looking, or gaze shifting) and gaze eccentricities (central or peripheral) on the vection induced by jittering, oscillating, and purely radial optic flow. Contrary to proposals of eccentricity independence for vection (e.g., Post, 1988), we found that peripheral(More)