Stephan Eidenbenz

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We introduce a game-theoretic setting for routing in a mobile ad hoc network that consists of greedy, selfish agents who accept payments for forwarding data for other agents if the payments cover their individual costs incurred by forwarding data. In this setting, we propose Ad hoc-VCG, a reactive routing protocol that achieves the design objectives of(More)
We consider the problem of establishing a route and sending packets between a source/destination pair in ad hoc networks composed of rational selfish nodes, whose purpose is to maximize their own utility. In order to motivate nodes to follow the protocol specification, we use side payments that are made to the forwarding nodes. Our goal is to design a fully(More)
Online social networks, which have been expanding at a blistering speed recently, have emerged as a popular communication infrastructure for Internet users. Meanwhile, malware that specifically target these online social networks are also on the rise. In this work, we aim to investigate the characteristics of malware propagation in online social networks.(More)
Motivated by realistic sensor network scenarios that have misinformed nodes and variable network topologies, we propose a fundamentally different approach to routing that combines the best features of limited-flooding and information-sensitive path-finding protocols into a reliable, low-power method that can make delivery guarantees independent of parameter(More)
We revisit the problem of computing the path with the minimum cost in terms of the expected number of link layer transmissions (including retransmissions) in wireless mesh networks. Unlike previous efforts, such as the popular ETX, we account for the fact that MAC protocols (including the IEEE 802.11 MAC) incorporate a finite number of transmission attempts(More)
We propose novel solutions for unicast routing in wireless networks consisted of selfish terminals: in order to alleviate the inevitable over-payment problem (and thus economic inefficiency) of the VCG (Vickrey-Clark-Groves) mechanism, we design a mechanism that results in Nash equilibria rather than the traditional strate-gyproofness (using weakly dominant(More)
We study topology control problems in ad hoc networks, where network nodes get to choose their power levels in order to ensure desired connectivity properties. Unlike most other work on this topic, we assume that the network nodes are owned by different entities, whose only goal is to maximize their own utility that they get out of the network without(More)
Past research on art gallery problems has concentrated almost exclusively on bounds on the numbers of guards needed in the worst case in various settings. On the complexity side, fewer results are available. For instance, it has long been known that placing a smallest number of guards for a given input polygon is NP -hard. In this paper we initiate the(More)
We present approximation algorithms and heuristics for several variations of terrain guarding problems, where we need to guard a terrain in its entirety by a minimum number of guards. Terrain guarding has applications in telecommunications, namely in the setting up of antenna networks for wireless communication. Our approximation algorithms transform the(More)
With their blistering expansions in recent years, popular on-line social sites such as Twitter, Facebook and Bebo, have become some of the major news sources as well as the most effective channels for viral marketing nowadays. However, alongside these promising features comes the threat of misinformation propagation which can lead to undesirable effects,(More)