Sten Grüner

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A game-theoretic model for the study of dynamic networks is proposed and analyzed. The model is motivated by communication networks that are subject to failure of nodes and where the restoration needs resources. The corresponding two-player game is played between " Destructor " (who can delete nodes) and " Constructor " (who can restore or even create nodes(More)
Motivation  Every plant is a highly customized system build up from stock components according to the customer's requirements  Commissioning and reconfiguration of chemical and manufacturing plants requires a high amount of engineering = creation and testing of control structures from a pre-defined set of components  Done manually  high costs (More)