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Simulation has been adopted in many disciplines as a means for understanding the behavior of a system by imitating it through an artificial object that exhibits a nearly identical behavior. Although simulation approaches have been widely adopted for theory building in disciplines such as engineering, computer science, management, and social sciences, their(More)
Wireless and mobile networks represent an enabling technology for ubiquitous access to information systems. However, there are critical issues that still prevent the widespread use of these technologies. In this paper we analyze and discuss our experience over a real ubiquitous network testbed capable to provide a seamless hand-off among heterogeneous(More)
The paper is centered on the role of technology and specifically of IT in the recombination of the factors of production. Particularly, the objective is to see how this technology contributes to the formulation of business strategies, the outlining of organizational structures and the alignment with the business environment. A theoretical framework is(More)
The mobile telecommunications landscape has evolved into a highly competitive and complex ecosystem composed of network operators, mobile device manufacturers as well as software, content and service providers. This major shift has strongly impacted the fundamental nature of mobile devices which have now become complex multi-purpose, multi-context(More)
The paper describes the MID-Blue (Multimedia Information Distribution over Bluetooth) system architecture as a dynamic guidance system for museum visitors based on Bluetooth connection. It provides specific contents related to the user position also using streaming video. This feature is still not diffused among Bluetooth technologies and could be more(More)
The delivery of e-services across organizational boundaries poses a number of issues in terms of design of inter-organizational systems that support service delivery effectively. In this context interoperability emerges as a mandatory requirement for the design of Information Technology (IT) platforms supporting collaborative e-service environments. In this(More)
As of 2014, the total number of all types of mobile-connected devices has exceeded the world’s population and is forecasted to reach 1.5 devices per human being in 2019 [5]. The pace of the emergence and mainstream adoption of new forms of ubiquitous computing devices such as smartphones, tablets and ‘phablets’ has not ceased gaining momentum demarking an(More)