Stefano Ricciardi

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Iannarelli's studies showed that ear shape can be considered a biometric identifier able to authenticate people as well as more established biometrics like face or voice, for instance. However, very few researches can be found in literature about ear recognition. In most cases techniques already working in other biometric fields, such as PCA (principal(More)
Despite recent turbulence of the digital economy, the information society continues its progress. Information and communication technologies (ICT) are increasingly entering in all aspects of our life and in all sectors, opening a world of unprecedented scenarios where people interact with electronic devices embedded in environments that are sensitive and(More)
Powerful techniques for modelling and rendering tridimensional organic shapes, like human body, are today available for applications in many fields such as special effects, ergonomic simulation or medical visualization, just to name a few. These techniques, combined with Content Based Image Retrieval (CBIR), are proving to be very useful also to(More)
This paper presents a 3D face recognition method aimed to biometric applications. The proposed method compares any two faces represented as 3D polygonal surfaces through their corresponding normal map, a bidimensional array which stores local curvature (mesh normals) as the pixel's RGB components of a color image. The recognition approach, based on the(More)
Face's tri-dimensional shape represents a highly discriminating yet challenging biometric identifier due to different issues, some of which related to capture, alignment and normalization. This paper presents an improved normal map based face recognition approach, which relies on a novel method to automatically align a captured 3D face mesh to a reference(More)
Virtual simulators have been used in the last twenty years for applications ranging from flight simulation to computer-based training, just to name a few. More recently a new level of simulation has been introduced thanks to haptic interfaces able to reproduce kinesthetic and/or tactile feedback, typically experimented during interaction with real-world(More)