Stefan Petersson

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The development of Graphics Hardware Technology is blazing fast, with new and more improved models, that out spec the previous generations with leaps and bounds, before one has the time to digest the potential of the previous generations computing power. With the progression of this technology the computer games industry has always been quick to adapt this(More)
Context. Particle systems and particle eects are used to simulate a realistic and appealing atmosphere in many virtual environments. However, they do occupy a signicant amount of computational resources. The demand for more advanced graphics increases by each generation, likewise does particle systems need to become increasingly more detailed. Objectives.(More)
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