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In this paper, we describe a suspenseful experience and learning environment that aims the transmission of knowledge within a game-based and mixed reality application in the museums context. Individual learning processes are combined within communication processes and collaborative user experiences. Within the scenario of DinoHunter the users will be… (More)
Some highly aggressive children prefer to symbolize and express their inner experiences by toys, which represent "things" and not living creatures. The special function of this preference represents a defense structure of deanimation after traumatization. It implicates the phantasy, that inanimated objects are not part of the vivid dialogue and can… (More)
The 11 papers in this special section focus on multimedia services and technologies for E-Health (MUST-EH).
Hiermit versichere ich, die vorliegende Master-Thesis ohne Hilfe Dritter nur mit den an-gegebenen Quellen und Hilfsmitteln angefertigt zu haben. Alle Stellen, die aus Quellen entnommen wurden, sind als solche kenntlich gemacht. Diese Arbeit hat in gleicher oder ähnlicher Form noch keiner Prüfungsbehörde vorgelegen. Abstract This thesis presents a new… (More)
Keywords Serious games. Cloud media for health. Multimedia for health care. Resource provisioning. Food categorization Today multimedia services and technologies play an important role in providing and managing e-health services to anyone, anywhere and anytime seamlessly. These services and technologies facilitate doctors and other health care professionals… (More)
The EU-funded project INVISIP 1 aims to create a framework to support all involved parties in the site planning process: Municipal authorities and departments, planning offices, data suppliers and citizens. This paper describes the INVISIP approach, global aims and objectives as well as the current state of the project. Here, from the technical point of… (More)