Stefan Andersson

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  • Stefan Andersson, Lovisa Bergdahl, Handledare, Petri Lankoski, Sammanfattning
  • 2015
In this qualitative study, an experimental horror game was developed to test what and how different aspects of the level design would guide players. The aspects that were used were identified in a pilot study. Five volunteers played the game and then participated in a Stimulated Recall Interview where each person was asked about their thought-process during(More)
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