Stanislav Kurkovsky

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The generation of young people who do not remember life before the Internet, who grew up surrounded by computing technology and mobile phones, are often referred to as ‘digital natives’. This generation has a special affinity to mobile devices – young people often carry their mobile phones with them at all times to keep a constant connection with their(More)
Unique features of handheld devices, including their mobility, personalization and location-awareness engender new types of applications for mobile commerce, such as mobile advertising. Mobile marketing and advertising applications deliver promotional information to consumers based on their preferences and location. In this paper, we present SMMART, a(More)
This paper describes using mobile game development as a motivational tool to engage students early in the curriculum. Mobile devices have become an integral part of everyday lives of modern students; using these devices as a part of the coursework may help them see the immediate connections between Computer Science and real-world technology. Compared to(More)
In order to realize our goal of enabling pervasive computing, we present a distributed mobile agent-based architecture for wireless computational grids in cellular networks. In this paper, we propose an architecture for a wireless grid that facilitates mobile devices to solve resource-intensive tasks by harnessing the power of other devices with readily(More)
Computer games have been accepted as an engaging and motivating tool in the computer science (CS) curriculum. However, designing and implementing a playable game is challenging, and is best done in advanced courses. Games for mobile devices, on the other hand, offer the advantage of being simpler and, thus, easier to program for lower level students.(More)
The paradigm of grid computing has been successfully applied in the domain of computationally-intensive applications supporting scientific research using server-class computers interconnected by wired network. The users of the existing and growing number of wireless mobile devices often demand more computational power than their devices can currently(More)
The explosive growth in the number of mobile devices such as Internet-enabled cellular phones, wireless handheld devices, wireless laptops, and tablet PCs has driven the corresponding growth in applications for mobile computing. These applications usually belong to one of two classes: collaborative applications and individual application. While(More)
A new class of m-commerce applications is emerging due to the unique features of handheld devices, such as mobility, personalization and location-awareness. We present SMMART, a context-aware, adaptive and personalized m-commerce application designed to deliver targeted promotions to the users of mobile wireless devices. Promotions distributed by SMMART are(More)
Distinct features of handheld devices, such as their mobility, personalization and location-awareness, engender a new class of consumer-oriented software applications. While simple shopping assistant programs were one of the first to emerge for this class of devices, many modern m-commerce applications become more complex and utilize a wide range of(More)