Learn More
The generation of young people who do not remember life before the Internet, who grew up surrounded by computing technology and mobile phones, are often referred to as 'digital natives'. This generation has a special affinity to mobile devices – young people often carry their mobile phones with them at all times to keep a constant connection with their(More)
Unique features of handheld devices, including their mobility, personalization and location-awareness engender new types of applications for mobile commerce, such as mobile advertising. Mobile marketing and advertising applications deliver promotional information to consumers based on their preferences and location. In this paper, we present SMMART, a(More)
The paradigm of grid computing has been successfully applied in the domain of computationally-intensive applications supporting scientific research using server-class computers interconnected by wired network. The users of the existing and growing number of wireless mobile devices often demand more computational power than their devices can currently(More)
Distinct features of handheld devices, such as their mobility, personalization and location-awareness, engender a new class of consumer-oriented software applications. While simple shopping assistant programs were one of the first to emerge for this class of devices, many modern m-commerce applications become more complex and utilize a wide range of(More)
—Mobile culture refers to an increasingly important role that mobile communication and mobile media play in our everyday lives. Young people are often viewed as the driving force behind the innovation in mobile technology, since they comprise the majority of early adopters and most avid users of mobile gadgets and applications, especially mobile games. Many(More)
This paper presents a multimodal social networking system aimed at sharing geographic information among proximate users. The system provides users with a traditional Web-based interface along with a voice-based interface that can be accessed over a mobile phone. We describe the main design features of the system, different aspects of its functionality, as(More)
Implications of using robotics and mobile computing in the curriculum extend far beyond motivation and engagement because skills in these areas can help students be more successful at the workplace. Our approach to teaching both subjects in one course focuses on using Sphero, a small ball-shaped wireless robot that can be controlled and programmed using an(More)