Stanislas Brossette

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We describe the research and the integration methods we developed to make the HRP-2 humanoid robot climb vertical industrial-norm ladders. We use our multi-contact planner and multi-objective closed-loop control formulated as a QP (quadratic program). First, a set of contacts to climb the ladder is planned off-line (automatically or by the user). These(More)
This paper presents a new condition, the fully physical consistency for a set of inertial parameters to determine if they can be generated by a physical rigid body. The proposed condition ensure both the positive definiteness and the triangular inequality of 3D inertia matrices as opposed to existing techniques in which the triangular inequality constraint(More)
We present preliminary results in porting our multi-contact non-gaited motion planning framework to operate in real environments where the surroundings are acquired using an embedded camera together with a depth map sensor. We consider the robot to have no a priori knowledge of the environment, and propose a scheme to extract the information relevant for(More)
In this paper we propose a simple way to formulate geometric contact formation to have an arbitrary intersection shape in a robotic (humanoid) posture generation problem. The contact shape is the outcome of our posture generator that is formulated as a non-linear optimization programming to fulfill a large variety of robot intrinsic limitations (e.g. joint(More)
A computer program was developed to automate the selection of DNA fragments for detecting mutations within a long DNA sequence by denaturing gel electrophoresis methods. The program, MELTSCAN, scans through a user specified DNA sequence calculating the melting behavior of overlapping DNA fragments covering the sequence. Melting characteristics of the(More)
In this paper we propose a method to build a smooth and non-singular map from the unit sphere to a Catmull-Clark subdivision surface. We use a tailored ray-casting algorithm to associate a point of the surface to each point of the sphere. This allows us to have smooth approximate representations for a large variety of (possibly non-convex) meshes that we(More)
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