• Publications
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A radiative transfer framework for non-exponential media
tl;dr
We develop a new theory of volumetric light transport for media with non-exponential free-flight distributions in the presence of surfaces and correlated media. Expand
  • 18
  • 4
  • Open Access
Parallel divide and conquer ray tracing
tl;dr
We present a parallel version of DACRT that runs entirely on the GPU, which exploits efficient primitives like sort and reduce. Expand
  • 2
  • Open Access
Image Defogging Based on Contrast Enhancement and Turbulence Mitigation
 Abstract— The general problem for imaging in the atmosphere is the appearance of fog and also the appearance of atmospheric turbulence in the images. Till now, they are many researchers areExpand
Coherent and importance sampled LVC BDPT on the GPU
tl;dr
We propose a new bidirectional path tracing formulation based on the LVC approach that handles scenes with complex, layered materials efficiently on the GPU. Expand