Spencer Alexander

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Introduction Constructing realistic shots with hundreds, or even thousands of completely unique, fully animated, deforming, and realistically shaded characters poses an entirely different challenge than the traditional character pipeline. Workflow, Level of Detail (LOD), and current hardware/software limitations require unique solutions to achieve the goal(More)
Introduction: Constructing realistic shots with hundreds, or even thousands of completely unique, fully animated, deforming, and realistically shaded characters poses an entirely different challenge than the traditional character pipeline. Workflow, LOD, and current hardware/software limitations require unique solutions to achieve the goal of a usable crowd(More)
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