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This paper outlines and discusses the pedagogical approach, the technical design architecture, and an innovative implementation of a collaborative role-play simulation technology (called the Role-Play Simulation Generator). It also includes summative evaluation data derived from a case study application of this technology. The pedagogical approach of this(More)
This paper describes a research project, which seeks to explore the experience of educators with technology -enhanced teaching and learning. A particular focus of this investigation is on how the use of information and communications technology is influencing teaching practices and students’ approaches to learning at the University of Melbourne. This is a(More)
This paper describes a research project, which seeks to showcase the experience base of practitioners with technology-enhanced teaching and learning. A particular focus of this investigation is how the use of information and communications technology is influencing teaching practices and students’ approaches to learning at the University of Melbourne. This(More)
OBJECTIVE To develop an authentic simulation of the professional practice dispensary context for students to develop their dispensing skills in a risk-free environment. DESIGN A development team used an Agile software development method to create MyDispense, a web-based simulation. Modeled on virtual learning environments elements, the software employed(More)
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