Solomon A. Besufekad

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This paper presents a method to leverage mobile interaction design knowledge for low-literacy, moving from falsifiable hypotheses (claims) to actionable solutions (patterns). In prior work, claims and patterns have been used separately for different application areas and in different contexts. This research asserts that the transition from claims to(More)
This paper identifies factors important in low-literacy mobile user interaction design and development. It explains the limitations and recurrent design problems from developing countries, focusing on Ethiopia as a primary case study, with special consideration for the designer perspective. This exploratory research effort examines the match and mismatch in(More)
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