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What visual information do we use to guide movement through our environment? Self-movement produces a pattern of motion on the retina, called optic flow. During translation, the direction of movement (locomotor direction) is specified by the point in the flow field from which the motion vectors radiate - the focus of expansion (FoE) [1-3]. If an eye(More)
Drosophila is one of the most important model organisms in biological science. Our observation that a complex trait, eye size, evolves appreciably over a relatively short time suggests that care should be taken when flies from long-term cultures are used as wild-type controls. Acknowledgments We thank John Root and Alvaro Gill Ferreira for the fly stocks,(More)
The vast majority of research on optic flow (retinal motion arising because of observer movement) has focused on its use in heading recovery and guidance of locomotion. Here we demonstrate that optic flow processing has an important role in the detection and estimation of scene-relative object movement during self movement. To do this, the brain identifies(More)
We have recently suggested that the brain uses its sensitivity to optic flow in order to parse retinal motion into components arising due to self and object movement (e.g. Rushton, S. K., & Warren, P. A. (2005). Moving observers, 3D relative motion and the detection of object movement. Current Biology, 15, R542-R543). Here, we explore whether stereo(More)
A moving observer needs to be able to estimate the trajectory of other objects moving in the scene. Without the ability to do so, it would be difficult to avoid obstacles or catch a ball. We hypothesized that neural mechanisms sensitive to the patterns of motion generated on the retina during self-movement (optic flow) play a key role in this process,(More)
How do we time hand closure to catch a ball? Binocular disparity and optical looming provide two sources of information about an object's motion in depth, but the relative effectiveness of the two cues depends on ball size. Based on results from a virtual reality ball-catching task, we derive a simple model that uses both cues. The model is sensitive to the(More)
The use of virtual reality (VR) display systems has escalated over the last 5 yr and may have consequences for those working within vision research. This paper provides a brief review of the literature pertaining to the representation of depth in stereoscopic VR displays. Specific attention is paid to the response of the accommodation system with its(More)
The short-term effects on binocular stability of wearing a conventional head-mounted display (HMD) to explore a virtual reality environment were examined. Twenty adult subjects (aged 19-29 years) wore a commercially available HMD for 10 min while cycling around a computer generated 3-D world. The twin screen presentations were set to suit the average(More)
Little is known about the developmental plasticity of the vergence and accommodative systems, an important issue since abnormalities can lead to visual problems, e.g. strabismus. One way of artificially altering the links between accommodation and vergence is to vary the stimulus to vergence while fixing the accommodative stimulus, as is found in virtual(More)
We have recently suggested that neural flow parsing mechanisms act to subtract global optic flow consistent with observer movement to aid in detecting and assessing scene-relative object movement. Here, we examine whether flow parsing can occur independently from heading estimation. To address this question we used stimuli comprising two superimposed optic(More)