Simon Conan

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This paper presents a physically inspired source-filter model for rolling sound synthesis. The model, which is suitable for real-time implementation, is based on qualitative and quantitative observations obtained from a physics-based model described in the literature. In the first part of the paper, the physics-based model is presented, followed by a(More)
In this paper, we investigate a control strategy of synthesized interaction sounds. The framework of our research is based on the ac-tion/object paradigm that considers that sounds result from an action on an object. This paradigm presumes that there exists some sound invariants, i.e. perceptually relevant signal morphologies that carry information about(More)
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