Simon Bergweiler

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We present Calisto, a service-oriented information kiosk system for public places, like museums or hotel lobbies. Calisto supports collaboration between multiple users. They can connect their mobile devices to the large public terminal and share interesting facts and media contents via intuitive multimodal interaction. The novel contribution of our work is(More)
Disaster management software deals with supporting staff in large catastrophic incidents such as earthquakes or floods, e.g., by providing relevant information, facilitating task and resource planning, and managing communication with all involved parties. In this paper, we introduce the SoKNOS support system, which is a functional prototype for such(More)
Experience shows that decisions in the early phases of the development of a multimodal system prevail throughout the life-cycle of a project. The distributed architecture and the requirement for robust multimodal interaction in our project SmartWeb resulted in an approach that uses and extends W3C standards like EMMA and RDFS. These standards for the(More)
With the specifications defined through the Sensor Web Enablement initiative of the Open Geospatial Consortium, flexible integration of sensor data is becoming a reality. Challenges remain in the discovery of appropriate sensor information and in the real-time fusion of this information. This is important, in particular, in disaster management, where the(More)
—Typically, intelligent environments include a heterogeneous set of devices and services offering complex function-alities. To establish a real assistive intelligent environment the available functionalities, their interdependencies and possible side effects must be comprehensible for the end-users and for the diverse set of developers, architects and(More)
We describe a Web 3.0 interaction system where the mobile user scenario is combined with a touchscreen-based collaborative terminal. Multiple users should be able to easily organize their information/knowledge space (which is ontology-based) and share information with others. We implemented a MP3 and video player interface for the physical iPod Touch (or(More)
In this paper we present a new way of emotional interaction with products. Based on the rapid prototyping Microsoft Gadgeteer platform, we concretized our vision of an on-product app by implementing an anthropomorphic intelligent milk carton. The purpose of this realization is to give customers a better view of a product's life-cycle. This realization also(More)
The digital workflow of the conception of a newspaper or a magazine involves several tasks. While professional solutions like QuarkXpress or Adobe InDesign combined with InCopy only offer the possibility for one person to modify a document at the same time, we have developed a concept in form of a prototype that will help journalists and the editorial staff(More)
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