Siming Meng

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In this paper, we propose two finite-time control laws for rigid spacecraft. We use quaternion for attitude representation and employ the Lagrange-like model for convenience of system design. First, by using the finite-time control method, a full-state feedback control scheme is presented. Then, considering no angular velocity measurement can be obtained,(More)
In this paper, we propose a novel depth map generation method. After a series of pre-treatment process, image quality capture and bilateral filtering, K-means clustering method has been used for classification of background and front objects. Then the depth map could be generated directly depend on the predeterminate model which is given a forehand, finally(More)
In this paper, we propose a novel depth map generation method. After a series of pre-treatment process, image quality capture and bilateral filtering, K-means clustering method has been used for classification of background and front objects. Then the depth map could be generated directly depend on the predeterminate model which is given a forehand, finally(More)
China has the largest number of hearing-impaired people in the worldover millions of Chinese suffered from hearing-impaired. However, most television programs don't offer Chinese subtitles or the sign language, leaving the hearing disabled people unable to obtain the information and enjoy recreational activities as ordinary people do. Therefore, the sign(More)
2D-to-3D conversion that would be a solution of the lack of 3D contents has been a worthy and challenging research field. In this paper, we propose a computer interactive conversion method to capture components which is used to generate 3D sequences. First, we divide the key frame into foreground and background, and then label the objects by convenient(More)
2D-to-3D conversion that would be a solution of the lack of 3D contents has been a worthy and challenging research field. In this paper, we propose a computer interactive conversion method to capture components which is used to generate 3D sequences. First, we divide the key frame into foreground and background, and then label the objects by convenient(More)
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