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—This paper describes improvements for training game of physical posture adaptive for people with developmental disorders, which is developed and already reported by the authors. The Game is a game for exercise user's body posture control. Though it is said that ASD people generally have resistance against new, inexperienced items, all of the ASD subjects(More)
In human-human communications, especially in face-to-face communication, sub-verbal and non-verbal messages have more importance than messages transported by words in communications. On the other hand, in traditional man-machine interfaces, machines only understand pre-defined operations, and never understand operators' sub-verbal and non-verbal messages.(More)
In current video conversation systems, we can't point to objects in the listener's environment. In our HyperMirror system, speaker can point to anything on the screen, even if it is a distant mountain or in the listener's environment. Pointing in HyperMirror, all members can identify the location immediately without misunderstanding because of WISIWYS (What(More)
In natural situations, we can obtain sensory information in different modalities such as visual, auditory and tactile from an object. The human-computer interface with a mouse can give us both visual and kinesthetic information. However, the tactile information that occurs when we touch an object in a natural situation is not available from a mouse. In(More)
—This paper describes two prototypes of training games of physical posture adaptive for people with developmental disorders. Two types of games are developed and their prototypes are produced. One is a game for exercise user's body posture control. The other is a simulator of holding some object horizontally. Though it is said that ASD people generally have(More)