Sidhant Goyal

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The extensive research in the domain of computational thinking has identified itself as one of the critical skills that needs to be a part of regular K-12 curriculum. However, most of the tangible computational thinking toolkits that are being developed are bulky and expensive to be deployed in classroom environments. In this paper we present Code Bits, a(More)
This article presents a methodology based on design thinking and user experience design methods for creating what we call `people-aware' IoT applications, where user needs, not technological opportunities, drive the development. This methodology is divided into 7 steps: discovery, capturing, research, design, prototype, evaluate and refine. The tools used(More)
In this paper we present Magneto Wear, a magnetic wearable device in the form of bracelet that could be used to interact physically with the back of the smartphone to perform several personalized actions on the smartphone. The bracelet that we have designed consist of four magnetic points, on the diametrically opposite ends of the bracelet and the back of(More)
Researchers in the past have explored several interactive tools and techniques to teach students abstract concepts of programming and computational thinking. They have explored playful and collaborative way to do so which includes text-based, visual or tangible programming toolkits. In CodeFruits, we are exploring hand gestures as an input interaction(More)
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