Shree Subramanian

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Most outcome-driven studies designed to evaluate health games or Apps either target usability factors, or are merely measure health-based outcomes in the short-term. Invariably, thus, evaluative studies remain limited in revealing factors affecting long-term behavior change. In this paper, we tackle this issue through adopting a comprehensive approach to(More)
BACKGROUND Obesity and weight gain is a critical public health concern. Serious digital games are gaining popularity in the context of health interventions. They use persuasive and fun design features to engage users in health-related behaviors in a non-game context. As a young field, research about effectiveness and acceptability of such games for weight(More)
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