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A new approach to interactive segmentation based on random walks was recently introduced that shows promise for allowing physicians more flexibility to segment arbitrary objects in an image. This report has two goals: To introduce a novel computational method for applying the random walker algorithm in 2D/3D using the Graphics Processing Unit (GPU) and to(More)
This paper describes a collision detection method for polygonal de-formable objects using OpenGL, which is suitable for surgery simulations. The method relies on the OpenGL selection mode which can be used to find out which objects or geometrical primitives (such as polygons) in the scene are drawn inside a specified region, called the viewing volume. We(More)
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