Sheryl Flynn

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RATIONALE Many Americans live with physical functional limitations stemming from stroke. These functional limitations can be reduced by task-specific training that is repetitive, motivating, and augmented with feedback. Virtual reality (VR) is reported to offer an engaging environment that is repetitive, safe, motivating, and gives task-specific feedback.(More)
Using the advances in computing power, software and hardware technologies, virtual reality (VR), and gaming applications have the potential to address clinical challenges for a range of disabilities. VR-based games can potentially provide the ability to assess and augment cognitive and motor rehabilitation under a range of stimulus conditions that are not(More)
BACKGROUND AND PURPOSE Falls that occur while walking have been associated with an increased risk of hip fracture in elderly people. This study's purpose was to describe movement characteristics in older adults that serve as indicators of difficulty in turning while walking. SUBJECTS Three groups were assessed: young adults who had no difficulty in(More)
OBJECTIVE The purpose of this study was to assess the effect of a single bout of a locomotor-training paradigm on overground walking speed and H-reflex modulation of individuals with incomplete spinal cord injury (SCI). METHODS Self-selected and maximum walking speeds and soleus H-reflexes (H/M ratios) during standing and stance and swing phases of(More)
This article summarizes the recent accomplishments and current challenges facing game-based virtual reality (VR) telerehabilitation. Specifically this article addresses accomplishments relative to realistic practice scenarios, part to whole practice, objective measurement of performance and progress, motivation, low cost, interaction devices and game(More)
OBJECTIVE To examine paired reflex depression changes post 20-minute bout each of 2 training environments: stationary bicycle ergometer training (bicycle training) and treadmill with body weight support and manual assistance (locomotor training). DESIGN Pretest-posttest repeated-measures. SETTING Locomotor laboratory. PARTICIPANTS Motor incomplete SCI(More)
OBJECTIVE To evaluate the effectiveness and validity of the Functional Reach Test (FRT) as a screening tool to identify fallers (persons at risk for falls) among subjects with Parkinson's disease (PD) and control subjects. DESIGN A case-comparison design with a consecutive sample. Subjects performed 3 consecutive functional reach trials. SETTING Motor(More)
Conventional physical therapy techniques have been shown to improve balance, mobility, and gait following neurological injury. Treatment involves training patients to transfer weight onto the impaired limb to improve weight shift while standing and walking. Visual biofeedback and force plate systems are often used for treatment of balance and mobility(More)
More than one-third of people over the age of 65 experience falls each year, and those who fall once are two to three times more likely to fall again. A fall can significantly limit a person’s ability to remain self-sufficient. Fall injuries are responsible for significant disability, reduced physical function, and loss of independence. However, falls are(More)
In this paper a novel augmented-reality environment is presented for enhancing locomotor training. The main goal of this environment is to excite kids for walking and hence facilitate their locomotor therapy and at the same time provide the therapist with a quantitative framework for monitoring and evaluating the progress of the therapy. This paper focuses(More)