Shannon Drone

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Figure 1. From left to right, an N-Body Gravity simulation, a flocking simulation, and particles interacting with and influencing their environment. Particle systems ([Reeves83, Sims90, McAllister00]) have been the mainstay of video game effects for the past decade. They have been used to simulate everything from explosions ([Burg2000]) to swarms of insects(More)
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