Shalva S. Landy

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This work explores new ways that technology can enhance education. We are developing a system that "watches" students as they play with a Tangram puzzle on a physical tabletop, and offers help at appropriate times. Thus instead of making the computer a central part of the educational experience, our system acts as a "guide on the side" that students may(More)
TICLE (Tangible Interfaces for Collaborative Learning Environments) is a project that explores new ways that a computer can enhance learning without dominating the educational experience. We have developed a prototype system that "watches" as students play with Tangram pieces on a physical tabletop, and acts as a "guide on the side" by offering help at(More)
3D puzzles provide valuable opportunities for both individuals and groups of people to explore, learn, and create in a natural way. In educational settings, learners using these tools can benefit from occasional intervention by a knowledgeable “guide on the side”. In our project, Tangible Interfaces for Collaborative Learning Environments (TICLE), we are(More)
Children naturally learn about their world by manipulating objects within it. Playing with blocks and puzzles helps to develop their understanding of spatial relationships and other mathematical concepts. Using physical objects also allows them to work and learn in groups. Yet sometimes they need outside intervention from an adult or knowledgeable guide to(More)
The advent of tangible interfaces has greatly expanded the many possible ways that one may interact with a computer. TICLE (Tangible Interfaces for Collaborative Learning Environments) is a project that explores new ways that a computer can enhance learning by responding to students’ actions in a physical environment. We have developed a prototype system(More)
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