Seulki Kang

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This main target of this paper is to present an interaction model allowing the user to feel immersed to the VR content with a story-telling factor. The storytelling factor allows the user to be presented with a series of interaction environment in a narrative form about the task domain. Finding out about how the VR content can be delivered in a more(More)
Building an interactive virtual environment may involve diverse modules for performing various tasks like handling a group of interaction devices, multimodal/multi-cluster rendering displays as well multipurpose simulations. This requires a fine-grain sharing of inter-module states. Previously, this fine-grain control can only be achieved through hardware(More)
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