Seulki Kang

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Building an interactive virtual environment may involve diverse modules for performing various tasks like handling a group of interaction devices, multimodal/multi-cluster rendering displays as well multipurpose simulations. This requires a fine-grain sharing of inter-module states. Previously, this fine-grain control can only be achieved through hardware(More)
This main target of this paper is to present an interaction model allowing the user to feel immersed to the VR content with a story-telling factor. The storytelling factor allows the user to be presented with a series of interaction environment in a narrative form about the task domain. Finding out about how the VR content can be delivered in a more(More)
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