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—Vehicular Ad-hoc Networks (VANETs) have been mainly motivated for safety applications, but non-safety applications can also be very helpful to impulse vehicular networks. Among non-safety applications, video streaming services can provide attractive features to many applications and can attract a great number of users. However, VANETs high mobility(More)
Mobile devices are often presented with multiple connectivity options usually making a selection either randomly or based on load/wireless conditions metrics, as is the case of current offloading schemes. In this paper we claim that link-layer connectivity can be associated with information-availability and in this respect connectivity decisions should be(More)
The advent and wide adoption of smartphones in the second half of '00s has completely changed our everyday mobile computing experience. Tens of applications are being introduced every day in the application markets. Given the technology progress and the fact that mobile devices are becoming strong computing devices, mobile <i>applications</i> are expected(More)
Vehicular ad hoc networks (VANETs) are emerging as a novel paradigm for safety services, supporting real-time applications (e.g., video-streaming, Internet browsing, online gaming, etc.). However, maintaining ubiquitous connectivity remains a challenge due to both high vehicle speed, and non-homogeneous nature of the network access infrastructure. Getting(More)
Infotainment applications can provide new business opportunities when they're used in vehicular networks. However, these applications are challenging by nature, and a testing platform is required to validate that they work properly. Existing simulation platforms focus mainly on providing a testing framework for safety applications that don't require(More)
Streaming consists in distributing media to large audiences over a computer network. Providing a streaming service for wireless mobile nodes presents many challenges. A peer-to-peer (P2P) solution has the big advantage of seamlessly scaling to arbitrary population sizes, as every node that receives the video, while consuming resources, can at the same time(More)