Seongmin Baek

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There have been many cases applying recognized user movements in games as low-cost sensor such as Microsoft Kinect and Asus Xtion have appeared, but there is limitation in capturing user movements with one sensor. This paper uses multiple kinect sensors to propose a method to capture user performance. By solving calibration and synchronization problems(More)
Virtual Reality (VR) has emerged as one of the important and effective tools for education and training. Most VR-based training systems are situation-based, where the trainees are trained for discrete decision-making in special situations presented by the VR environments. In contrast, this paper discusses the application of VR to a different class of(More)
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