Seongmin Baek

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Virtual reality (VR) has emerged as one of the important and effective tools for education and training. Most VR-based training systems are situation based, where the trainees are trained for discrete decision making in special situations presented by the VR environments. In contrast, this paper discusses the application of VR to a different class of(More)
Virtual Reality (VR) has emerged as one of the important and effective tools for education and training. Most VR-based training systems are situation-based, where the trainees are trained for discrete decision-making in special situations presented by the VR environments. In contrast, this paper discusses the application of VR to a different class of(More)
Golf is an interesting game. Among ball sports, a golf ball flies the fastest, spinning at high speed, with a long flying distance. Due to these characteristics, its trajectory can change diversely. According to the spin of the ball and traits of the ground, the direction and distance that a ball is bounded can largely change. Its roll and direction are(More)
There have been many cases applying recognized user movements in games as low-cost sensor such as Microsoft Kinect and Asus Xtion have appeared, but there is limitation in capturing user movements with one sensor. This paper uses multiple kinect sensors to propose a method to capture user performance. By solving calibration and synchronization problems(More)
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