Selver Softic

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The wide availability of game based technologies and sophisticated e-Learning possibilities creates new demands and challenges on Human– Computer Interaction and Usability Engineering (HCI&UE). Solid research in HCI must support improvement in learning ability and creativity for both teachers and students. According to recent market surveys the Wii remote(More)
We propose a framework to address an important issue in the context of the ongoing adoption of the "Web 2.0" in science and research, often referred to as "Science 2.0" or "Research 2.0". A growing number of people are linked via acquaintances and online social networks such as Twitter<sup>1</sup>allows indirect access to a huge amount of ideas. These ideas(More)
Research information is widely available on the Web. Both as peer-reviewed research publications or as resources shared via (mi-cro)blogging platforms or other Social Media. Usually the platforms supporting this information exchange have an API that allows access to the structured content. This opens a new way to search and explore research information. In(More)
The increasing availability of game based technologies together with advances in Human-Computer Interaction (HCI) and usability engineering provides new challenges and opportunities to virtual environments in the context of e-Teaching. Consequently, an evident trend is to offer learners with the equivalent of practical learning experiences, whilst(More)
In this paper we present an approach for interlinking and RDFising social e-Learning Web 2.0 platforms like ELGG based on semantic tagging and Linked Data principles. A special module called SID (Semantically Interlinked Data) was developed to allow existing tagged and published user generated content an easy entrance into the Web of Data and to enrich it(More)
Resources for research are not always easy to explore, and rarely come with strong support for identifying, linking and selecting those that can be of interest to scholars. In this work we introduce a model that uses state-of-the-art semantic technologies to interlink structured research data and data from Web collaboration tools, social media and Linked(More)
The various ways of interacting with social media, web collaboration tools, co-authorship and citation networks for scientific and research purposes remain distinct. In this paper, we propose a solution to align such information. We particularly developed an exploratory visualization of research networks. The result is a scholar centered, multi-perspective(More)
Conference Linked Data (COLINDA) 3 , a recent addition to the LOD (Linked Open Data) Cloud 4 , exposes information about scientific events (conferences and workshops) for the period from 2002 up to 2015. Beside title, description and time COLINDA includes venue information of scientific events which is interlinked with Linked Data sets of GeoNames 5 , and(More)
The concept of so called <i>Thought Bubbles</i> deals with the problem of finding appropriate new connections within Social Networks, especially Twitter. As a byproduct of exploring new users, Tweets are classified and rated and are used to generate a kind of news feed, which will extend the personal Twitter feed. Each user has several interests that can be(More)