Sebastian Thomschke

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The aim of this work is to simulate glaring headlights by measuring the effects of glare on human contrast perception and including the results in a driving simulator. As contrast perception is highly subjective, two psychophysical experiments were performed. For different glare intensities and durations, the recurring contrast perception of the subject was(More)
The aim of this work is to enable the simulation of the experience of short-time glare effects in a driving simulator by adjusting the display contrast according to human perception. The simulation is displayed on a standard LDR-monitor under office conditions and the prevailing illumination is incorporated. As contrast perception is highly subjective, a(More)
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