Sebastian Schwanke

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This paper describes a hybrid approach for high-quality real-time terrain rendering. The contributions of the work are twofold. First, a novel parallel preprocessing scheme for necessary a-priori error-bounds calculation based on the widely applied longest-edge-bisection approach is proposed, which exploits current multi-core CPU architectures. Compared to(More)
Research shows that antisocial behavior and learning are negatively related whereas prosocial behavior and learning are positively related, but evidence on how the social dynamics in class influence learning attitudes is non-existent. We were interested in tracking unsystematic differences in learning attitudes on a class level and how they relate to social(More)
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