Sebastian Feige

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S. Stettler, P. Toggweiler, E. Wiemken, W. Heidenreich, A.C. de Keizer, W.G.J.H.M. van Sark, S. Feige, M. Schneider, G. Heilscher, E. Lorenz, A. Drews, D. Heinemann 1Enecolo AG, Lindhofstr. 52, 8617 Mönchaltorf, Switzerland, T: +41 1 994 9001, F: +41 1 994 9005, E: Fraunhofer ISE, Heidenhofstr. 2, 79110 Freiburg, Germany, T.: +49 761 4588(More)
Development of interfaces for interaction in mobile scenarios faces the challenge of a broad variety of different possible user contexts. New approaches are needed, which demand a minimum of attention in situations where the user is engaged in other mobility tasks. In this paper, the results of an experiment targeting the recognition of vibration rhythms in(More)
Ever since the introduction of products such as the Nintendo Wii or the Nokia N95, motion-based interaction has become en vogue in research and industry alike. The employment of this new form of interaction is the subject of extensive research, especially for mobile use. Tilt or gesture interaction allow for quick and intuitive manipulation since the device(More)
of the current vertex, and in SCG the random player must color the vertex speciied by the ownership function. The reductions that we use to prove MAX SGGEOG, MAX-PROB SCG, and MAX-LENGTH SCG hard to approximate make essential use of this locality. In Node Kayles, say, the random player may choose to mark a vertex that is very far away from the vertex just(More)
Current planning tools for cycling trips do not sufficiently support the often explorative, spontaneous nature of cycling as route creation is not provided in a way suitable for usage on typical mobile devices <i>in situ</i>. In close cooperation with the target group, we developed and evaluated an approach where cycling routes based on selected images of(More)
Interactive surfaces are only just beginning to break into the market, and they still do not offer the advanced functionality demonstrated with many lab prototypes. The path from a prototype system to a finished product for use in real-world scenarios is a long one, and many obstacles must be overcome. The design of an interactive multi-touch table had to(More)
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