Sean O'Leary

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In this paper a novel algorithm for sound texture synthesis is presented. The goal of this algorithm is to produce new examples of a given sampled texture, the synthesized textures being of any desired duration. The algorithm is based on a montage approach to synthesis in that the synthesized texture is made up of pieces of the original sample concatenated(More)
Sound texture synthesis has applications in creating audio scenes for film and video games. In this paper, a novel algorithm for sound texture synthesis is presented. The goal of this algorithm is to produce new examples of a given sampled texture, the synthesized textures being of any desired duration. The algorithm is based on a montage approach to(More)
The use of free gesture in making music has usually been confined to instruments that use direct mappings between movement and sound space. Here we demonstrate the use of categories of gesture as the basis of musical learning and performance collaboration. These are used in a system that reinterprets the approach to learning through performance that is(More)
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