Sarah Morrison-Smith

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Although smartwatches are gaining popularity among mainstream consumers, the input space is limited due to their small form factor. The goal of this work is to explore how to design non-touchscreen gestures to extend the input space of smartwatches. We conducted an elicitation study eliciting gestures for 31 smartwatch tasks. From this study, we demonstrate(More)
Many studies have highlighted the advantages of expanding the input space of mobile devices by utilizing the back of the device. We extend this work by performing an elicitation study to explore users' mapping of gestures to smartphone commands and identify their criteria for using back-of-device gestures. Using the data collected from our study, we present(More)
Motion gestures are an underutilized input modality for mobile interaction despite numerous potential advantages. Negulescu et al. found that the lack of feedback on attempted motion gestures made it difficult for participants to diagnose and correct errors, resulting in poor recognition performance and user frustration. In this article, we describe and(More)
Life science research requires critical evaluation of data handling and analytical software usability. We present the results of semi-structured interviews which provide insight into the effects of bioinformatics software usability on life science research. Results from our study confirm much of the prior anecdotal evidence of standalone bioinformatics(More)
The management of technical debt and the use of productivity games are important aspects of developing software projects. A productivity game was created in the form of a competitive source control plug-in that rewards technical debt-reducing actions. The plug-in was tested by simulating source control usage with in a small sample project. Analysis showed(More)
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